Writing direct coloring algorithms
Direct coloring algorithms directly output a color instead of an index value. This is done by assigning
a value to the
#color
predefined symbol instead of to
#index
.
To compute this color, you can use color expressions, color variables, and color arithmetic. The
following arithmetic operations are available:
Returns a color where each component is the sum of the respective components
c1 + c2
from c1 and c2. So, red(c1 + c2) is equal to red(c1) + red(c2).
Subtracts the color components in c2 from the respective color components in c1.
c1 c2
So, red(c1 c2) is equal to red(c1) red(c2).
Multiplies each component of c with a float value. So, red(c * f) is equal to red(c) *
c * f
f. Note: the float value must be at the righthand side of the * operator.
c / f
Divides each component of c by a float value. So, red(c / f) is equal to red(c) / f.
For example, to calculate the average of two colors, use (c1 + c2) / 2. Be aware of the fact that the
alpha value is treated just like the other components. So, c / 2 will not only darken a color, it will
also make it more transparent.
The following conversion functions are available:
G
rgb
G
rgba
G
hsl
G
hsla
G
red
G
green
G
blue
G
hue
G
sat
G
lum
G
alpha
There are some functions for blending and retrieving gradient colors:
G
gradient
G
blend
G
compose
There are also functions to reproduce all layer merge modes. They are called mergeX, where X
stands for the name of the merge mode. See
Merging functions
.
You can use color
parameters
to let user specify a color. You can also use special user functions that
allow a user to select a merge mode. See
Parameter blocks
.
Next:
Global sections
See Also
Writing coloring algorithms
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