Writing coloring algorithms
Coloring algorithms are put in coloring algorithm files with the .ucl extension. They can have the 
following sections, in this order:
G     
global
G     
init
G     
loop
G     
final
G     
default
If a coloring algorithm does not start with a label, it is assumed to start with the final section (in 
that case, the init and loop sections are not allowed).
The optional setting within parentheses after the entry identifier specifies whether the coloring 
algorithm can be used for inside coloring, outside coloring, or both. The possible values are:
INSIDE
The coloring algorithm is only intended for coloring the inside of a fractal.
OUTSIDE
The coloring algorithm is only intended for coloring the outside of a fractal.
If the setting is omitted, or has another value, the coloring algorithm is supposed to be useful for 
both inside and outside coloring. See also 
Inside and outside
.
The global section is executed only once per image and can be used to fill look up tables and 
initialize read only variables. See 
Global sections
.
The init section is executed only once per pixel, and is useful for initializing variables.
The loop section is executed once per iteration, right after the loop section of the fractal formula 
has been executed. It can read the current value of 
#z
 and perform some calculations on it.
The final section is executed afterwards to determine the actual index into the gradient (this index is 
further transformed by the various settings on the Inside or Outside tabs). The index is a float value 
and should be written to the predefined symbol 
#index
. If the settings on the Inside or Outside tab 
are set to their default values (Density = 1, Transfer = Normal and Offset = 0), the entire gradient 
range corresponds to the range 0..1 of the index value.
To create a 
direct coloring algorithm
, use the predefined symbol 
#color
 instead of #index.
It is also possible to set the predefined symbol 
#solid
 to true: this gives the pixel the 
solid color
 set 
in the Inside or Outside tab of the 
Layer Properties
 tool window.
The default section can contain the following settings:
G     
helpfile
G     
helptopic
G     
precision
G     
render
G     
title
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