Animating gradients
Of course, you can also animate 
gradients
 in Ultra Fractal to create color cycling movies or subtle 
color change effects during your animations.
The gradient editor contains a small bar just above the rotation slider that shows whether or not the 
control points above it are animated. When 
Animate mode
 is on, this bar shows red animation 
indicators below each control point to illustrate that it can be animated.
To animate a control point, first set 
Animate mode
 to on and move the time slider to the 
frame where you want to create a new 
animation key
, as described in 
Creating animations
.
Now simply drag the control point around. This will record keys for both the color and the 
position of the control point. You can also type new values in the input boxes in the gradient 
editor. See also 
Editing gradients
.
As with parameters, a blue dot below a control point means that a control point is animated. It 
turns into a yellow marker if the control point has an animation key at the current frame. In this 
case, dragging the control point while 
Animate mode
 is on will change the value of the keys at the 
current frame instead of inserting new keys.
If Animate mode is off, dragging an animated control point will transform the values of all its 
animation keys. For example, if a control point animates from position 0 at frame 1 to 50 at frame 
100, and the current frame is 1 and you drag it to position 20, its position at frame 100 will change 
to 70.
The following 
gradient adjustment options
 record keys when Animate mode is on and can be used to 
create animated gradients: Randomize Custom (if Randomize control points is not checked), 
Adjust Colors, Reverse, and Invert.
The Randomize, Randomize Bright, and Randomize Misty options clear all control points and 
then generate a new gradient, so they cannot animate the existing control points.
The Copy and Paste commands work differently depending on whether or not Animate mode is on:
  Animate mode on
  Animate mode off
Copies the control points at the current 
Copies the control points for the entire frame 
  frame to the Clipboard, without any 
  range to the Clipboard, including all animation 
animation keys.
keys.
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