Animating parameters
You can animate almost anything in Ultra Fractal, including all 
formula parameters
 and settings such 
as 
Maximum Iterations
 and 
Color Density
.
To animate a parameter, first set 
Animate mode
 to on and move the time slider to the frame 
where you want to create a new 
animation key
, as described in 
Creating animations
.
Parameters that can be animated will display a red animation indicator next to them while 
Animate mode is on. Simply type a new value or use the 
Explore
 feature to change the 
parameter.
A blue dot next to a parameter means that it is animated (i.e. has one or more 
animation keys
). If 
the blue dot turns into a yellow marker, this means that the parameter contains an animation key 
at the current frame. In this case, editing the parameter while 
Animate mode
 is on will change the 
value of the key at the current frame instead of inserting a new key.
If Animate mode is off, editing an animated parameter will adjust the values of all its animation keys. 
For example, if a parameter animates from the value 1 at frame 1 to 4 at frame 100, and the 
current frame is 1 and you change the value to 2, the value at frame 100 will change to 5. Floating 
point parameters with 
exponential interpolation
, such as Magnification and Color Density, are scaled 
instead of translated.
Complex, floating point, and integer 
parameters
 will be interpolated smoothly between animation 
keys. You can also animate enumerated and boolean parameters, but they will not be interpolated.
Right click a parameter for a menu with options to insert a new key at the current frame or to 
remove the existing key, and to jump to the previous and next key for that parameter. See 
Editing 
animations
.
Inserting a key manually is useful if you want to animate a parameter from frame 20 to 
frame 30, for example. If you just move the time slider to frame 30 and change the 
parameter, the parameter will be animated from frame 1 to frame 30, which is not what you 
want. 
Instead, first move the time slider to frame 20 and insert a key there (which does not 
change the value of the parameter). Then move to frame 30, turn Animate mode on, and 
edit the parameter to animate it.
Next: 
Animating gradients
See Also
218






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