Animating parameters
You can animate almost anything in Ultra Fractal, including all
formula parameters
and settings such
as
Maximum Iterations
and
Color Density
.
To animate a parameter, first set
Animate mode
to on and move the time slider to the frame
where you want to create a new
animation key
, as described in
Creating animations
.
Parameters that can be animated will display a red animation indicator next to them while
Animate mode is on. Simply type a new value or use the
Explore
feature to change the
parameter.
A blue dot next to a parameter means that it is animated (i.e. has one or more
animation keys
). If
the blue dot turns into a yellow marker, this means that the parameter contains an animation key
at the current frame. In this case, editing the parameter while
Animate mode
is on will change the
value of the key at the current frame instead of inserting a new key.
If Animate mode is off, editing an animated parameter will adjust the values of all its animation keys.
For example, if a parameter animates from the value 1 at frame 1 to 4 at frame 100, and the
current frame is 1 and you change the value to 2, the value at frame 100 will change to 5. Floating
point parameters with
exponential interpolation
, such as Magnification and Color Density, are scaled
instead of translated.
Complex, floating point, and integer
parameters
will be interpolated smoothly between animation
keys. You can also animate enumerated and boolean parameters, but they will not be interpolated.
Right click a parameter for a menu with options to insert a new key at the current frame or to
remove the existing key, and to jump to the previous and next key for that parameter. See
Editing
animations
.
Inserting a key manually is useful if you want to animate a parameter from frame 20 to
frame 30, for example. If you just move the time slider to frame 30 and change the
parameter, the parameter will be animated from frame 1 to frame 30, which is not what you
want.
Instead, first move the time slider to frame 20 and insert a key there (which does not
change the value of the parameter). Then move to frame 30, turn Animate mode on, and
edit the parameter to animate it.
Next:
Animating gradients
See Also
218
footer
Our partners:
PHP: Hypertext Preprocessor Cheap Web Hosting
JSP Web Hosting
Ontario Web Hosting
Jsp Web Hosting
Cheapest Web Hosting
Java Hosting
Cheapest Hosting
Visionwebhosting.net Business web hosting division of Vision Web Hosting Inc.. All rights reserved