Animation keys
While you are creating animations, you are actually creating animation keys for the parameters that
are animated. The animation keys define how the values of those parameters change over time.
Each parameter that can be animated has its own list of animation keys, which is initially empty. In
this case, the parameter just has a static value that is the same for the entire frame range, and it is
not animated.
When you first change a parameter while
Animate mode
is on, Ultra Fractal inserts a new key for
that parameter at frame 1 with its old value. Then, it inserts a second key at the current frame with
the new value.
The time slider shows the keys as blue and yellow dots. Keys are displayed as yellow dots if they are
located at the current frame. In this example, if you now move the time slider from frame 1 to frame
50, the parameter animates from its old value to the new value.
Notes
G
The key at frame 1 with the old value is only inserted when the parameter does not yet have
any keys. If the parameter already has one or more keys, Ultra Fractal only inserts a key at
the current frame.
G
If Animate mode is on, and you change a parameter that already has a key at the current
frame, Ultra Fractal adjusts the value of that key instead of inserting a new key.
G
Use the
Timeline
tool window to edit and delete keys. You can also delete the key at the
current frame from the right click menu of an animated parameter. See
Editing animations
.
G
Internally, a key stores its position as a time value, not as a frame number. This makes it
possible to scale animations without introducing round off errors. See
Time settings
.
Next:
Animate mode
See Also
Tutorial: Working with animations
Editing animations
Animation
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