Gaussian Integer
The Gaussian Integer coloring algorithm colors fractals according to how 
the calculated orbits are related to Gaussian integers.
Gaussian integers are complex numbers normalized to integer values. 
This coloring algorithm examines the values of z calculated by the 
fractal formula, and tests them against nearby Gaussian integers.
The resulting images are richly textured, containing many circles, dots, and stars. By tweaking the 
provided parameters, many variations are possible.
The following parameters are available:
Specifies the rounding method to use to find the nearest Gaussian 
integer. The round(z) option usually gives smoother images than the 
Integer Type
other options.
Selects how the color of each pixel is determined. For example, it can 
be colored by the minimum distance from a value of z to the nearest 
Color By
Gaussian integer.
Chooses between several ways of normalizing the distance to the 
nearest Gaussian integer. If you select factor or f(z), an additional 
Normalization
parameter will appear that specifies the normalization factor or 
function to use.
If checked, a small randomization factor is added to each value of z 
before examining its behavior. Additional parameters will appear to 
Randomize
specify the amount of randomization and a seed value. Each seed 
value will give different randomization patterns.
See Also
Orbit Traps
Standard coloring algorithms
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