Direct Orbit Traps
The Direct Orbit Traps coloring algorithm is a
direct coloring algorithm
.
This means that it the resulting images are not limited to the colors in
the gradient. It creates softly shaded, pastel like images.
Direct Orbit Traps works by calculating a color for every iteration. These
colors are merged together to obtain the final color for each pixel. This
is like using multiple layers within a single coloring algorithm.
The colors are taken from the gradient and merged onto the background color. If you change the
gradient, the layer is recalculated with the new colors. It can sometimes be difficult to predict the
effect of changes to the gradient, because the gradient colors are merged with each other and with
the background color.
Most of the parameters are shared with
Orbit Traps
. There are some additional parameters that
specify how the colors from each iteration are merged:
Specifies the background color. All other colors are merged on top of
the background, so the background color interacts with the colors from
Base Color
the gradient. The background color can also be transparent.
Specifies the
merge mode
used to merge colors on top of the
background. All layer merge modes are supported here.
Trap Color Merge
Remember to adjust the background color so it will work well with the
selected merge mode. For example, use a dark background color with
Screen, and a light background color with Multiply.
If set to distance, the opacity of the color calculated for each iteration
is reduced according to the distance from the trap shape. This can
Additional Alpha
create very soft and smooth images.
Sets the opacity (between 0 and 1) of the color calculated for each
iteration. The opacity of the gradient is also taken into account, just
Trap Merge Opacity
like when
merging layers
.
Sets the order in which traps are merged. The bottom up option
merges later iterations on top of the existing iterations, while the top
Trap Merge Order
down option merges later iteration underneath the existing iterations.
See Also
Orbit Traps
Standard coloring algorithms
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