Basic
The Basic coloring algorithm implements four simple and classic ways of
coloring the
outside
areas of a fractal. It is useful for reproducing
fractals created with older fractal software.
The Coloring Type parameter selects how the fractal should be colored.
The Iterations option colors a pixel according to the number of
iterations that were necessary for the fractal formula to bail out (to decide that it s an outside pixel).
This is the oldest method used to color fractals. It creates images with bands of solid colors. To
smoothen the bands, use the
Smooth (Mandelbrot)
coloring algorithm.
The Real, Imaginary, and Sum options use the last value of z in combination with the number of
iterations to color pixels. They create smooth, true color images. Good results are usually obtained if
the bail out parameter of the
fractal formula
is not set too high. Try 4, for example.
See Also
Binary Decomposition
Distance Estimator
Standard coloring algorithms
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