Coloring settings
The Inside and Outside tabs of the
Layer Properties
tool window select the
inside and outside
coloring algorithms. They also contain additional coloring settings.
These coloring settings specify how the index value returned by the selected coloring algorithm is
interpreted by the gradient.
Color Density
Specifies how quickly the colors in the gradient follow each other.
Values larger than 1 increase the color density. Values below 1
decrease the color density. The color density must be larger than 0.
The index value is multiplied by the color density.
Transfer Function
Selects a transfer function that translates the index value, multiplied
by the color density value, to an entry in the gradient.
G
None returns the solid color, ignoring the coloring algorithm.
G
Linear directly returns the index value.
G
Sqr squares the index value. When the index value increases,
the color density appears to increase as well.
G
Sqrt returns the square root of the index value. This
decreases the apparent color density as the index value
increases.
G
Cube cubes the index value. The color density increases
faster than when using Sqr.
G
CubeRoot returns the cubed root of the index value. The
color density decreases faster than when using Sqrt.
G
Log returns the natural logarithm of the index value. The
color density decreases even faster than when using
CubeRoot.
G
Exp calculates e
index
. The color density increases even faster
than when using Cube.
G
Sin returns the sine of the index value. The result never
exceeds 1...1 and it repeats itself when the index value
increases.
G
ArcTan returns the inverse tangent of the index value. The
result approaches pi when the index value becomes very
high
Solid Color
Specifies the solid color, which can be used for special purposes. See
Solid color
.
Gradient Offset
Specifies an optional offset in the gradient. This value is added to the
index value after applying the Transfer function. Since the gradient
contains 400 entries, the offset value can range from 0 to 399.
You can achieve the same effect by rotating the gradient, but the
offset can be specified for Inside and Outside coloring algorithms
separately.
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