Slope (Julia, Mandelbrot, Newton)
The Slope formulas are modifications of the classic
Mandelbrot
,
Julia
,
and
Newton
fractals that can create various 3D lighting effects.
They should be combined with the
Lighting
coloring algorithm. For each
pixel, the Slope formula calculates a "height" value that is passed to
Lighting, which performes the final lighting calculations.
For best results, use a black to white
gradient
such as Lighting in Standard.ugr. This will create a
grayscale image with highlights and shadows. You can then combine this with other
layers
to add
colors while retaining the 3D effect. For the
merge mode
of the layer with the Slope formula, try Soft
Light or Hard Light.
The formulas provide the following parameters for the 3D effects:
To determine proper lighting for a particular point, the Slope formulas
test two orbits that are close together. This parameter specifies how
close they should be. Smaller values give better results, especially for
Orbit Separation
zoomed in images. Avoid to use values that are too small for the current
precision range
.
Specifies how the apparent height of each pixel will be calculated.
Smooth images can be obtained with potential and distance
Height Value
estimator. The other options will produce images with sharper edges.
This function will be applied to the height value before calculating the
slope. It can be used to reduce (log) or exaggerate (exp) certain ranges
Height Transfer
of height values. The default linear option will not change the height
value.
Scales the height value before it is processed by the transfer function.
Height Pre Scale
Scales the height value further after it has been processed by the
transfer function. When zooming in, you should reduce this to make sure
Height Post Scale
the highlights and shadows do not become too large.
If selected, the height value is calculated every iteration, which is much
slower. This is only necessary if you are combining the Slope formula
with a coloring algorithm that processes every iteration, such as
Orbit
Every Iteration
Traps
. The normal Lighting algorithm does not need this option.
The other parameters are described in the topics for the regular (non Slope) formulas.
See Also
Embossed (Julia, Mandelbrot, Newton)
Standard formulas
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