Slope (Julia, Mandelbrot, Newton)
The Slope formulas are modifications of the classic 
Mandelbrot
, 
Julia
, 
and 
Newton
 fractals that can create various 3D lighting effects.
They should be combined with the 
Lighting
 coloring algorithm. For each 
pixel, the Slope formula calculates a "height" value that is passed to 
Lighting, which performes the final lighting calculations.
For best results, use a black to white 
gradient
 such as Lighting in Standard.ugr. This will create a 
grayscale image with highlights and shadows. You can then combine this with other 
layers
 to add 
colors while retaining the 3D effect. For the 
merge mode
 of the layer with the Slope formula, try Soft 
Light or Hard Light.
The formulas provide the following parameters for the 3D effects:
To determine proper lighting for a particular point, the Slope formulas 
test two orbits that are close together. This parameter specifies how 
close they should be. Smaller values give better results, especially for 
Orbit Separation
zoomed in images. Avoid to use values that are too small for the current 
precision range
.
Specifies how the apparent height of each pixel will be calculated. 
Smooth images can be obtained with potential and distance 
Height Value
estimator. The other options will produce images with sharper edges.
This function will be applied to the height value before calculating the 
slope. It can be used to reduce (log) or exaggerate (exp) certain ranges 
Height Transfer
of height values. The default linear option will not change the height 
value.
Scales the height value before it is processed by the transfer function.
Height Pre Scale
Scales the height value further after it has been processed by the 
transfer function. When zooming in, you should reduce this to make sure 
Height Post Scale
the highlights and shadows do not become too large.
If selected, the height value is calculated every iteration, which is much 
slower. This is only necessary if you are combining the Slope formula 
with a coloring algorithm that processes every iteration, such as 
Orbit 
Every Iteration
Traps
. The normal Lighting algorithm does not need this option.
The other parameters are described in the topics for the regular (non Slope) formulas.
See Also
Embossed (Julia, Mandelbrot, Newton)
Standard formulas
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